Regardless, Grim Fandango, now twenty-years old, was certainly a difficult sell. TIBIA TOTALLY HONEST… Even 20 years on, Tim Schafer's classic still feels achingly cool. Resident Evil 2, Metal Gear Solid, Final Fantasy, Tomb Raider, Silent Hill these were classy, smart, dare we say, sexy adventure games. The late nineties saw a seismic shift in gaming, thanks in part to the release of PlayStation, and to Sony positioning said machine as part console, part lifestyle product, with a raft of titles that grown-ups were being told they could play without feeling any shame. Is it fair to say that, as well as signalling the creative peak of the point and click era, Grim Fandango was also responsible for turning the lights out with a bony finger too? It is perhaps more complicated than that. Faced with financial problems, LucasArt’s most significant rival Sierra stopped making their own adventure games, cancelling Space Quest 7 and Leisure Suit Larry 8 (because every cloud…)
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Upon its release, LucasArts quickly saw fit to cancel planned sequels to Sam & Max Hit The Roadand Schafer’s own Full Throttle. The game had a $3 million production budget – pretty big for the time – and designer Dave Grossman, formally of LucasArts, latterly of Telltale, has said “it was pretty ambitious and expensive, and I don’t think it made very much money back.” Though creator Tim Schafer, who left the company shortly after the Dia De Los Muertos themed adventure to form Double Fine Productions, has insisted Grim Fandango was to some degree profitable, it can’t have been significantly so. This would be 2000’s fourth Monkey Island adventure Escape From Monkey Island. The evidence for the prosecution appears to be damming.Īfter its release in 1998, publisher LucasArts released just one further adventure game of the kind they’d become so lauded for – brilliantly written, cinematic, often obtuse, but rarely infuriatingly so. So beloved were these games for a certain generation of player, that if this is the case, it’s a casefile that needs reopening. Despite being a title that gamers ‘of an age’ get dewey-eyed at the very mention of – and despite being, look away Guybrush, arguably the greatest point and click adventure of all time – it’s been said that Grim Fandango was the game that killed off the point and click adventure game format.